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Portfolio > Academic Essays
Grad Essay 2: Crafting a Virtual Identity: Studying the Relationship Between Role-Players and Game Lore in World of Warcraft
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About:
Document Name: Crafting a Virtual Identity: Studying the Relationship Between Role-Players and Game Lore in World of Warcraft
Date Started: 01/2008
Intended Audience: Academic
Purpose/Context: Academic Journal |
My Comments:
An ethnographic research project undertaken to be published in the World of Warcraft and Philosophy book with two fellow
graduate students. Our initial abstract is as follows:
This research will be a study of the lore of the massively multiplayer online game World of Warcraft and its role in the
establishment of 'tribal' player affiliations and the formation of character identity. The purpose of this research will be to investigate
how players integrate existing game narratives into their own experience, and to study emergent narrative play within a static world. When
World of Warcraft players meet in the real world, the initial information exchange usually centers on in-game identity: character name,
server, class, and race. The latter can spark a sense of communion or controversy, where players will align themselves with one of two
factions - Alliance or Horde - and even make judgments about their fellow players based on this information. This study will investigate
how players integrate the narratives and lore of these factions into their group and individual identities through role-play.
The researchers will be using the method of participant observation, participating with players in gameplay and through various other
communication media. The research will take place over the Internet, and the Ïfield site will include the massively multiplayer game World
of Warcraft, as well associated forums, web sites, blogs, journals, and public editable encyclopedias (wikis). Brief interviews will also
be conducted with players on a voluntary basis. The findings of this research will be summarized in an academic paper that is planned for
peer-review publication in a journal or book volume on multiplayer game cultures.
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