Plum

Portfolio

Computation

Piece 1: Water Clock

The first graphical programming I've ever done, and surprisingly painless at that. Idea borrowed from the Computation as an Expressive Medium curricula...For more information about this piece, click here.

Piece 2: Typewriter in Yellow

As a designer and a writer, I am particularly interested in the aesthetics of psychological horror; and how to create an unsettling atmosphere out of mundane elements. Here, I have tried to take the mundane (a text editor), and reimagine it as a vehicle for hallucinatory revelations....For more information about this piece, click here.

Piece 3: Torchbearers

In the essential Lovecraftian story, either the protagonist goes mad, or everyone dies. Working from that basic idea, I created three actor types: Citizens, Torchbearers, and Shoggoths. Torchbearers protect citizens, and both are eaten by shoggoths. Since Lovecraftian stories are essentiall nihilist, given enough time, the shoggoths will always win...For more information about this piece, click here.

3D Modeling

Piece 1: Chibithulu

The fruit of my first serious experimentation with 3D Modeling in Maya, a chibi-style Cthulu doll. ...For more information about this piece, click here.

Piece 2: Garden Terrace in Dis

Further Maya work, this time on a scene which includes multiple objects, an experiment in Dantean gardening...For more information about this piece, click here.

Flash

Piece 1: Informational Video

Presented with the opportunity to create a visual informational video, I immediately leapt for a subject that I knew almost nothing about, but desperately wanted (and still want) to learn: arc welding...For more information about this piece, click here.

Piece 2: Interactive Narrative Map

I intened here were to create a companion-piece to my work with the Ellis Island Project-- a narrative map of the places, characters, and stories created during my first semester of work on the project. With the Ellis Island project, we're hoping to create an evocative game-space where players can interact meaningfully with the narrative of the world; so in considering how to "map" some part of that experience...For more information about this piece, click here.